Texture¶
Articles in this cluster cover Metashape's texture-generation
behaviour: the algorithms behind Chunk.buildTexture, the
parameters and modes that affect output, and the version
transitions that have changed default behaviour over time.
Articles¶
- Color calibration: when to use it, what it does, and the white-balance / vignetting knobs
- Texture in Metashape 2.3 — what changed and why your scripts may need updating
- Texture blending modes — what each one actually does
Cluster contents¶
- Texture in Metashape 2.3 — what changed and why your scripts may need updating — the 2.3 API additions (Natural blending, new kwargs, changed defaults) and the script-compatibility implications.
- Texture blending modes — what each one actually does —
Tier 3 empirical comparison of the five
BlendingModevalues available on 2.2.x (and 2.3.x without Natural). Reveals thatMaxBlendingandMinBlendingselect whole images by intensity rather than computing per-channel max / min, and that the Average mode's histogram is a useful registration- quality diagnostic.
See also¶
- The Mesh cluster (Vertex normal computation) for another Tier 3 reproducer using the same single-script experimental pattern.
STRATEGY.md§9.11 for the three-tier verification model this cluster's articles use.